Exemplo n.º 1
0
 void Awake()
 {
     player              = GameObject.FindGameObjectWithTag("Player");
     playerHealth        = player.GetComponent <PlayerHealth>();
     enemyHealth         = GetComponentInParent <EnemyHealth>();
     enemyRangedMovement = GetComponentInParent <EnemyRangedMovement>();
     anim = GetComponentInParent <Animator>();
 }
Exemplo n.º 2
0
    void Awake()
    {
        lifetime        = 5;
        anim            = GetComponent <Animator> ();
        enemyAudio      = GetComponent <AudioSource> ();
        hitParticles    = GetComponentInChildren <ParticleSystem> ();
        capsuleCollider = GetComponent <CapsuleCollider> ();

        currentHealth = startingHealth;
        //healthCanvas.enabled = false;        //new

        if (ranged)
        {
            enemyRangedMovement = GetComponent <EnemyRangedMovement> ();
        }
        else
        {
            enemyMovement = GetComponent <EnemyMovement>();
        }
    }
Exemplo n.º 3
0
 // Use this for initialization
 void Start()
 {
     player   = GameObject.FindGameObjectWithTag("Player");
     movement = GetComponentInParent <EnemyRangedMovement>();
 }