public EnemyParty loadSpecificEnemyParty(int idOfCorridor, int idOfEnemyParty) { //Checks whatever there are already created parties of enemies EnemyParty generatedEnemyParty = dungeonManager.getLevelsArray().Find(x => x.getIdOfLevel() == idOfCorridor).getSpecificEnemyParty(idOfEnemyParty); //Adds EnemyParty to DungeonManager || DungeonLevel || enemyParties generatedEnemyParty.loadAlreadyExistingSettingOfEnemies(idOfCorridor, idOfEnemyParty, true); generatedEnemyParty.displayHealthBarsOnEnemies(idOfCorridor, idOfEnemyParty, true); return(generatedEnemyParty); }