/// <summary> /// Place PCs on the field after player has selected them from the Battle Prep screen /// </summary> public void InstantiatePlayerParty(List <Entity> partyMembers) { //Configure PlayerParty pParty.OrganizeParty(true, board.playerCoordinates, board.scaling, partyMembers, 0); //Assign opposite parties pParty.ConstructOppositeParty(eParty.party); eParty.ConstructOppositeParty(pParty.party); }