private void SetUpDeathEvent() { Health health = GetComponent <Health>(); health.OnDeath.AddListener(() => mover.StopAgent()); health.OnDeath.AddListener(() => fighter.enabled = false); health.OnDeath.AddListener(() => GetComponent <CapsuleCollider>().enabled = false); health.OnDeath.AddListener(() => GetComponent <NavMeshAgent>().enabled = false); health.OnDeath.AddListener(() => InstantiateReward()); }