示例#1
0
 private void OnTriggerEnter(Collider collider)
 {
     if (collider.tag == "Enemy")
     {
         EnemyMover monster = collider.gameObject.GetComponent <EnemyMover>();
         if (!monster.IsDying())
         {
             gameController.GameOver(false);
         }
     }
 }
示例#2
0
 void OnTriggerEnter(Collider other)
 {
     // End the game if an enemy not in the dying state hits us.
     if (other.tag == "Enemy")
     {
         EnemyMover badGuy = other.gameObject.GetComponent <EnemyMover>();
         if (!badGuy.IsDying())
         {
             gameController.GameOver(false);
         }
     }
 }