private void Start() { moveForward = GetComponent <MoveForward>(); enemyLaunchProjectile = GetComponentInChildren <EnemyLaunchProjectile>(); hitSound = chassis.GetComponent <AudioSource>(); enemyTurretAim = GetComponentInChildren <EnemyTurretAim>(); boxCollider = GetComponent <BoxCollider>(); isAlreadyHit = false; scoreDisplay = GameObject.Find("Score Display"); scoreManager = scoreDisplay.GetComponent <ScoreManager>(); totalsTrackerObject = GameObject.FindGameObjectWithTag("TotalsTracker"); totalsTracker = totalsTrackerObject.GetComponent <TotalsTracker>(); }
// Start is called before the first frame update void Start() { playerObject = GameObject.FindGameObjectWithTag("PlayerTurret"); bulletSpawner = GetComponentInChildren <EnemyLaunchProjectile>(); }