コード例 #1
0
 private void Start()
 {
     moveForward           = GetComponent <MoveForward>();
     enemyLaunchProjectile = GetComponentInChildren <EnemyLaunchProjectile>();
     hitSound            = chassis.GetComponent <AudioSource>();
     enemyTurretAim      = GetComponentInChildren <EnemyTurretAim>();
     boxCollider         = GetComponent <BoxCollider>();
     isAlreadyHit        = false;
     scoreDisplay        = GameObject.Find("Score Display");
     scoreManager        = scoreDisplay.GetComponent <ScoreManager>();
     totalsTrackerObject = GameObject.FindGameObjectWithTag("TotalsTracker");
     totalsTracker       = totalsTrackerObject.GetComponent <TotalsTracker>();
 }
コード例 #2
0
 // Start is called before the first frame update
 void Start()
 {
     playerObject  = GameObject.FindGameObjectWithTag("PlayerTurret");
     bulletSpawner = GetComponentInChildren <EnemyLaunchProjectile>();
 }