public override void InitializeTrigger() { // Find enemy hero EnemyHero enemyHero = FindObjectOfType <EnemyHero>(); // Get enemy hero health Health enemyHealth = enemyHero.GetComponent <Health>(); // Deal damage enemyHealth.TakeDamage(damageAmount); // Print print("Damage is dealt"); }
protected override void InitializeAbility() { // Deal damage enemyHero.GetComponent <Health>().TakeDamage(damageAmount); }