public override void InitializeTrigger()
        {
            // Find enemy hero
            EnemyHero enemyHero = FindObjectOfType <EnemyHero>();

            // Get enemy hero health
            Health enemyHealth = enemyHero.GetComponent <Health>();

            // Deal damage
            enemyHealth.TakeDamage(damageAmount);

            // Print
            print("Damage is dealt");
        }
 protected override void InitializeAbility()
 {
     // Deal damage
     enemyHero.GetComponent <Health>().TakeDamage(damageAmount);
 }