public CharacterStats(EnemyDatabaseConn dbConn)
 {
     health         = dbConn.GETEnemyHealth();
     maxHealth      = health;
     moveSpeed      = dbConn.GETEnemyMoveSpeed();
     attackDamage   = dbConn.GETEnemyAttackDamage();
     attackRange    = dbConn.GETEnemyAttackRange();
     attackCooldown = dbConn.GETEnemyAttackCooldown();
 }