public CharacterStats(EnemyDatabaseConn dbConn) { health = dbConn.GETEnemyHealth(); maxHealth = health; moveSpeed = dbConn.GETEnemyMoveSpeed(); attackDamage = dbConn.GETEnemyAttackDamage(); attackRange = dbConn.GETEnemyAttackRange(); attackCooldown = dbConn.GETEnemyAttackCooldown(); }