protected override void Awake() { base.Awake(); enemyCountManager = EnemyCountManager.Instance(); //Debug.Log(isBabyEnemy); }
private void Awake() { enemyCountManager = EnemyCountManager.Instance(); SumEnemies(waves); //Debug.Log("No. Enemies In Spawner**************************************** " + sumEnemies.ToString()); }
protected override void Awake() { base.Awake(); anim = GetComponentInChildren <Animator>(); enemyCountManager = EnemyCountManager.Instance(); }