IEnumerator Attack() { while (true) { if (isPlayerFound) { ea.SpawnProjectileAttack(); yield return(new WaitForSeconds(0.1f)); ea.SpawnProjectileAttack(); yield return(new WaitForSeconds(0.1f)); ea.SpawnProjectileAttack(); yield return(new WaitForSeconds(0.1f)); yield return(new WaitForSeconds(attackTerm)); } yield return(new WaitForSeconds(0)); } }
IEnumerator Attack() { while (true) { Seek(); if (seenPlayer) { ea.SpawnProjectileAttack(); yield return(new WaitForSeconds(attackTerm)); } } }