void Start() { enemy1Script = GetComponentInParent <Enemy1Script>(); hips = FindObjectOfType <ThirdPersonMovement>().transform; navMeshAgent = GetComponentInParent <NavMeshAgent>(); animator = GetComponentInParent <Animator>(); particles.Stop(); }
void Start() { RB = GetComponent <Rigidbody>(); hammerWeapon = FindObjectOfType <HammerWeapon>(); enemy1Script = GetComponentInParent <Enemy1Script>(); TPM = FindObjectOfType <ThirdPersonMovement>(); hips = TPM.gameObject.GetComponent <Rigidbody>(); if (SceneManager.GetActiveScene().buildIndex == 0) { foreach (Rigidbody rb in enemy1Script.rigidbodys) { rb.isKinematic = false; } } }