示例#1
0
        private IEnumerator Shoot()
        {
            while (true)
            {
                var enemy = _enemiesManager.GetNearestEnemy(_position, _fireRange);

                if (enemy == null)
                {
                    yield return(new WaitForEndOfFrame());

                    continue;
                }

                enemy.GetDamage(_shootPower);
                yield return(new WaitForSeconds(_fireRate));
            }
        }