// Use this for initialization void Start() { gmi = GameManager.Instance; ec = FindObjectOfType <EnemiesContainer>(); allSpawners = FindObjectsOfType <Spawner>(); sc = FindObjectOfType <StageController>(); maxSpawn = gmi.lStats.currentStage * 10; nextSpawn = Mathf.Abs(5 - (gmi.lStats.currentStage / 50)); }
void Start() { gmi = GameManager.Instance; ec = FindObjectOfType <EnemiesContainer>(); sc = FindObjectOfType <StageController>(); }