//float _player_pos_z; void Start () { obj_Endless_track = GetComponent<Endless_track> (); _player=obj_Endless_track.player; f_point_coin=Random.Range(-7f,7f); }
void Start() { get_player = GetComponent <Endless_track> (); get_coin = GetComponent <Generate_coin>(); _player = get_player.player; //Debug.Log(); }
void Start () { get_player = GetComponent<Endless_track> (); get_coin= GetComponent<Generate_coin>(); _player=get_player.player; //Debug.Log(); }
void Start () { obj_Endless_track = GetComponent<Endless_track> (); _player=obj_Endless_track.player; }
//float _player_pos_z; void Start() { obj_Endless_track = GetComponent <Endless_track> (); _player = obj_Endless_track.player; f_point_coin = Random.Range(-7f, 7f); }
void Start() { obj_Endless_track = GetComponent <Endless_track> (); _player = obj_Endless_track.player; }