//float _player_pos_z;
	void Start () {
	
		obj_Endless_track = GetComponent<Endless_track> ();
		_player=obj_Endless_track.player;
		f_point_coin=Random.Range(-7f,7f);

	}
    void Start()
    {
        get_player = GetComponent <Endless_track> ();
        get_coin   = GetComponent <Generate_coin>();
        _player    = get_player.player;

        //Debug.Log();
    }
	void Start () {
	
		get_player = GetComponent<Endless_track> ();
		get_coin= GetComponent<Generate_coin>();
		_player=get_player.player;

		//Debug.Log();
	}
	void Start () {
		obj_Endless_track = GetComponent<Endless_track> ();
		_player=obj_Endless_track.player;
	}
 //float _player_pos_z;
 void Start()
 {
     obj_Endless_track = GetComponent <Endless_track> ();
     _player           = obj_Endless_track.player;
     f_point_coin      = Random.Range(-7f, 7f);
 }
 void Start()
 {
     obj_Endless_track = GetComponent <Endless_track> ();
     _player           = obj_Endless_track.player;
 }