void Start()
 {
     GameInfo        = EndlessEnemySystem._GameInfo;
     LimitBreak_Text = GameObject.Find("LimitBreakText");
     LimitCounter    = GameObject.Find("LimitCounter");
     LimitCounter.SetActive(false);
     FPSCounter = GameObject.Find("FPSCounter");
     FPSCounter.SetActive(false);
     _NewRate = _InitialRate;  // Set Default powerup respawn rate  (used for limit break timer)
 }
 void Awake()
 {
     _GameInfo = GameObject.Find("VR_HUDCam").GetComponent <EndlessGameInfo>();
     _EES      = GameObject.Find("VR_HUDCam").GetComponent <EndlessEnemySystem>();
     _HUD      = GameObject.Find("HUD").GetComponent <Menu_HUD>();
     TopBlock  = GameObject.Find("TopBlock");
     _Gauntlet = false;
     //_PreparingBoss = false;
     BossDying = false;
     OmegaPop  = false;
 }
 void Awake ()
 {
     _GameInfo = GameObject.Find("VR_HUDCam").GetComponent<EndlessGameInfo>();
     _EES = GameObject.Find("VR_HUDCam").GetComponent<EndlessEnemySystem>();
     _HUD = GameObject.Find("HUD").GetComponent<Menu_HUD>();
     TopBlock = GameObject.Find("TopBlock");
     _Gauntlet = false;
     //_PreparingBoss = false;
     BossDying = false;
     OmegaPop = false;
 }
 void Start()
 {
     GameInfo = EndlessEnemySystem._GameInfo;
     LimitBreak_Text = GameObject.Find("LimitBreakText");
     LimitCounter = GameObject.Find("LimitCounter");
     LimitCounter.SetActive(false);
     FPSCounter = GameObject.Find("FPSCounter");
     FPSCounter.SetActive(false);
     _NewRate = _InitialRate;  // Set Default powerup respawn rate  (used for limit break timer)
 }