void Start() { GameInfo = EndlessEnemySystem._GameInfo; LimitBreak_Text = GameObject.Find("LimitBreakText"); LimitCounter = GameObject.Find("LimitCounter"); LimitCounter.SetActive(false); FPSCounter = GameObject.Find("FPSCounter"); FPSCounter.SetActive(false); _NewRate = _InitialRate; // Set Default powerup respawn rate (used for limit break timer) }
void Awake() { _GameInfo = GameObject.Find("VR_HUDCam").GetComponent <EndlessGameInfo>(); _EES = GameObject.Find("VR_HUDCam").GetComponent <EndlessEnemySystem>(); _HUD = GameObject.Find("HUD").GetComponent <Menu_HUD>(); TopBlock = GameObject.Find("TopBlock"); _Gauntlet = false; //_PreparingBoss = false; BossDying = false; OmegaPop = false; }
void Awake () { _GameInfo = GameObject.Find("VR_HUDCam").GetComponent<EndlessGameInfo>(); _EES = GameObject.Find("VR_HUDCam").GetComponent<EndlessEnemySystem>(); _HUD = GameObject.Find("HUD").GetComponent<Menu_HUD>(); TopBlock = GameObject.Find("TopBlock"); _Gauntlet = false; //_PreparingBoss = false; BossDying = false; OmegaPop = false; }