private void Update() { if (Input.GetKey("u")) { DestroyMap(); } if (Input.GetKey("m")) { CreateMap(); } if (end != null) { if (end.Triggered()) { if (boss && bossEnemy == null) { DestroyMap(); ended = true; } else if (!boss) { DestroyMap(); BossMap(); boss = true; } } } if (Player.GetComponent <PlayerControls>().isDead()) { DestroyMap(); ended = false; boss = false; } }