public void Draw() { if (!isPlaying) { Globals.SpriteBatch.Draw(startScreen, new Vector2(-50, 0), Color.White); return; } else if (wonGame) { Globals.SpriteBatch.Draw(endScreen, new Vector2(-50, 0), Color.White); return; } foreach (Blok blok in blokken) { blok.Draw(); } foreach (Enemy enemy in enemies) { enemy.Draw(); } foreach (WanderingEnemy enemy in wanderingEnemies) { enemy.Draw(); } endTile.Draw(); player.Draw(); }