示例#1
0
 public Configuration()
 {
     if (!File.Exists(FileName))
     {
         // Discord
         EndPoints.Add(new Endpoint());
     }
 }
示例#2
0
 public Configuration()
 {
     if (!File.Exists(FileName))
     {
         // Discord
         EndPoints.Add(new Endpoint());
         ManagerUserIds.Add(0);
         AdminUserIds.Add(0);
     }
 }
示例#3
0
 private void _path_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
 {
     if (e.ClickCount == 2)
     {
         if (EndPoints == null)
         {
             EndPoints = new List <ThumbPoint>();
         }
         var point  = e.GetPosition(_canvas);
         var tpoint = new ThumbPoint(point);
         tpoint.DragDelta     += Thumb_DragDelta;
         tpoint.DragCompleted += Item_DragCompleted;
         _canvas.Children.Add(tpoint);
         EndPoints.Add(tpoint);
         ControlPoints.Add(tpoint);
         OrderControlPoints();
     }
 }
示例#4
0
        private void NodeDiscovered(object sender, NodeDiscoveredEventArgs e)
        {
            var existingNode = EndPoints.SingleOrDefault(node => node.Address == e.Node.Address);

            if (existingNode != null)
            {
                existingNode.Id = e.Name;
            }
            else
            {
                var node = new EndPoint
                {
                    Address = e.Node.Address,
                    Id      = e.Name
                };

                EndPoints.Add(node);
            }
        }
示例#5
0
        private void DoParse(string configuration, bool ignoreUnknown)
        {
            if (configuration == null)
            {
                throw new ArgumentNullException(nameof(configuration));
            }

            if (string.IsNullOrWhiteSpace(configuration))
            {
                throw new ArgumentException("is empty", configuration);
            }

            Clear();

            // break it down by commas
            var arr = configuration.Split(StringSplits.Comma);
            Dictionary <string, string> map = null;

            foreach (var paddedOption in arr)
            {
                var option = paddedOption.Trim();

                if (string.IsNullOrWhiteSpace(option))
                {
                    continue;
                }

                // check for special tokens
                int idx = option.IndexOf('=');
                if (idx > 0)
                {
                    var key   = option.Substring(0, idx).Trim();
                    var value = option.Substring(idx + 1).Trim();

                    switch (OptionKeys.TryNormalize(key))
                    {
                    case OptionKeys.SyncTimeout:
                        SyncTimeout = OptionKeys.ParseInt32(key, value, minValue: 1);
                        break;

                    case OptionKeys.AsyncTimeout:
                        AsyncTimeout = OptionKeys.ParseInt32(key, value, minValue: 1);
                        break;

                    case OptionKeys.AllowAdmin:
                        AllowAdmin = OptionKeys.ParseBoolean(key, value);
                        break;

                    case OptionKeys.AbortOnConnectFail:
                        AbortOnConnectFail = OptionKeys.ParseBoolean(key, value);
                        break;

                    case OptionKeys.ResolveDns:
                        ResolveDns = OptionKeys.ParseBoolean(key, value);
                        break;

                    case OptionKeys.ServiceName:
                        ServiceName = value;
                        break;

                    case OptionKeys.ClientName:
                        ClientName = value;
                        break;

                    case OptionKeys.ChannelPrefix:
                        ChannelPrefix = value;
                        break;

                    case OptionKeys.ConfigChannel:
                        ConfigurationChannel = value;
                        break;

                    case OptionKeys.KeepAlive:
                        KeepAlive = OptionKeys.ParseInt32(key, value);
                        break;

                    case OptionKeys.ConnectTimeout:
                        ConnectTimeout = OptionKeys.ParseInt32(key, value);
                        break;

                    case OptionKeys.ConnectRetry:
                        ConnectRetry = OptionKeys.ParseInt32(key, value);
                        break;

                    case OptionKeys.ConfigCheckSeconds:
                        ConfigCheckSeconds = OptionKeys.ParseInt32(key, value);
                        break;

                    case OptionKeys.Version:
                        DefaultVersion = OptionKeys.ParseVersion(key, value);
                        break;

                    case OptionKeys.Password:
                        Password = value;
                        break;

                    case OptionKeys.TieBreaker:
                        TieBreaker = value;
                        break;

                    case OptionKeys.Ssl:
                        Ssl = OptionKeys.ParseBoolean(key, value);
                        break;

                    case OptionKeys.SslHost:
                        SslHost = value;
                        break;

                    case OptionKeys.HighPrioritySocketThreads:
                        HighPrioritySocketThreads = OptionKeys.ParseBoolean(key, value);
                        break;

                    case OptionKeys.WriteBuffer:
#pragma warning disable CS0618 // Type or member is obsolete
                        WriteBuffer = OptionKeys.ParseInt32(key, value);
#pragma warning restore CS0618 // Type or member is obsolete
                        break;

                    case OptionKeys.Proxy:
                        Proxy = OptionKeys.ParseProxy(key, value);
                        break;

                    case OptionKeys.ResponseTimeout:
#pragma warning disable CS0618 // Type or member is obsolete
                        ResponseTimeout = OptionKeys.ParseInt32(key, value, minValue: 1);
#pragma warning restore CS0618 // Type or member is obsolete
                        break;

                    case OptionKeys.DefaultDatabase:
                        DefaultDatabase = OptionKeys.ParseInt32(key, value);
                        break;

                    case OptionKeys.PreserveAsyncOrder:
                        break;

                    case OptionKeys.SslProtocols:
                        SslProtocols = OptionKeys.ParseSslProtocols(key, value);
                        break;

                    default:
                        if (!string.IsNullOrEmpty(key) && key[0] == '$')
                        {
                            var cmdName = option.Substring(1, idx - 1);
                            if (Enum.TryParse(cmdName, true, out RedisCommand cmd))
                            {
                                if (map == null)
                                {
                                    map = new Dictionary <string, string>(StringComparer.OrdinalIgnoreCase);
                                }
                                map[cmdName] = value;
                            }
                        }
                        else
                        {
                            if (!ignoreUnknown)
                            {
                                OptionKeys.Unknown(key);
                            }
                        }
                        break;
                    }
                }
                else
                {
                    var ep = Format.TryParseEndPoint(option);
                    if (ep != null && !EndPoints.Contains(ep))
                    {
                        EndPoints.Add(ep);
                    }
                }
            }
            if (map != null && map.Count != 0)
            {
                CommandMap = CommandMap.Create(map);
            }
        }
示例#6
0
        public ServerConfig(Uri uri)
        {
            Uri = uri;

            EndPoints.Add(new IPEndPoint(IPAddress.Parse(uri.Host), uri.Port));
        }
示例#7
0
 internal LineEndPointNode(LineEndPoint endPoint)
 {
     EndPoints.Add(endPoint);
 }
示例#8
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        private bool InitializePanel()
        {
            if (panel != null)
            {
                Walls.Clear();
                StartPoints.Clear();
                EndPoints.Clear();
                renderedTetrisTextures.Clear();

                PuzzleDimensions = new Point(panel.Width, panel.Height);

                // Calculation of puzzle sizes for current screen size
                int width  = screenSize.X;
                int height = screenSize.Y;

                int maxPuzzleDimension = Math.Max(PuzzleDimensions.X, PuzzleDimensions.Y);

                int screenMinSize = Math.Min(width, height);
                int puzzleMaxSize = (int)(screenMinSize * PuzzleSpaceRatio(maxPuzzleDimension));
                LineWidth          = (int)(puzzleMaxSize * LineSizeRatio(maxPuzzleDimension));
                BlockWidth         = (int)(puzzleMaxSize * BlockSizeRatio(maxPuzzleDimension));
                HalfLineWidthPoint = new Point(LineWidth / 2);
                LineWidthPoint     = new Point(LineWidth);
                BlockSizePoint     = new Point(BlockWidth);

                int endAppendixLength = (int)(BlockWidth * endPointLegth);

                int puzzleWidth  = LineWidth * (PuzzleDimensions.X + 1) + BlockWidth * PuzzleDimensions.X;
                int puzzleHeight = LineWidth * (PuzzleDimensions.Y + 1) + BlockWidth * PuzzleDimensions.Y;

                int   xMargin = (width - puzzleWidth) / 2;
                int   yMargin = (height - puzzleHeight) / 2;
                Point margins = new Point(xMargin, yMargin);

                PuzzleConfig = new Rectangle(xMargin, yMargin, puzzleWidth, puzzleHeight);

                NodePadding = LineWidth + BlockWidth;

                // Creating walls hitboxes
                CreateHorizontalWalls(false);   // Top walls
                CreateHorizontalWalls(true);    // Bottom walls
                CreateVerticalWalls(false);     // Left walls
                CreateVerticalWalls(true);      // Right walls

                for (int i = 0; i < PuzzleDimensions.X; i++)
                {
                    for (int j = 0; j < PuzzleDimensions.Y; j++)
                    {
                        Walls.Add(new Rectangle(xMargin + LineWidth * (i + 1) + BlockWidth * i, yMargin + LineWidth * (j + 1) + BlockWidth * j, BlockWidth, BlockWidth));
                    }
                }

                // Creating walls for broken edges
                var brokenEdges = panel.Edges.Where(x => x.State == EdgeState.Broken);
                foreach (Edge edge in brokenEdges)
                {
                    Point nodeA  = NodeIdToPoint(edge.Id % 100).Multiply(NodePadding) + margins;
                    Point nodeB  = NodeIdToPoint(edge.Id / 100).Multiply(NodePadding) + margins;
                    Point middle = (nodeA + nodeB).Divide(2);
                    Walls.Add(new Rectangle(middle, new Point(LineWidth)));
                }

                // Creating hitboxes for starting nodes
                foreach (Point start in GetStartNodes())
                {
                    StartPoints.Add(new Rectangle(xMargin + start.X * NodePadding - LineWidth, yMargin + start.Y * NodePadding - LineWidth, LineWidth * 3, LineWidth * 3));
                }

                // Generate textures for tetris rules
                CreateTetrisRuleTextures();

                #region === Inner methods region ===
                // Returns a coef k: Total free space in pixels * k = puzzle size in pixels
                float PuzzleSpaceRatio(float puzzleDimension) => (float)(-0.0005 * Math.Pow(puzzleDimension, 4) + 0.0082 * Math.Pow(puzzleDimension, 3) - 0.0439 * Math.Pow(puzzleDimension, 2) + 0.1011 * puzzleDimension + 0.6875);

                // Returns a coef k: Puzzle size in pixels * k = block size in pixels
                float BlockSizeRatio(float puzzleDimension) => (float)(0.8563 * Math.Pow(puzzleDimension, -1.134));

                // Returns a coef k: Puzzle size in pixels * k = line width in pixels
                float LineSizeRatio(float puzzleDimension) => - 0.0064f * puzzleDimension + 0.0859f;

                IEnumerable <Point> GetStartNodes() => panel.Nodes.Where(x => x.State == NodeState.Start).Select(x => NodeIdToPoint(x.Id));

                IEnumerable <Point> GetEndNodesTop()
                {
                    for (int i = 1; i < panel.Width; i++)
                    {
                        if (panel.Nodes[i].State == NodeState.Exit)
                        {
                            yield return(new Point(i, 0));
                        }
                    }
                }

                IEnumerable <Point> GetEndNodesBot()
                {
                    for (int i = 1; i < panel.Width; i++)
                    {
                        int index = panel.Height * (panel.Width + 1) + i;
                        if (panel.Nodes[index].State == NodeState.Exit)
                        {
                            yield return(new Point(i, panel.Height));
                        }
                    }
                }

                IEnumerable <Point> GetEndNodesLeft()
                {
                    for (int j = 0; j < panel.Height + 1; j++)
                    {
                        int index = j * (panel.Width + 1);
                        if (panel.Nodes[index].State == NodeState.Exit)
                        {
                            yield return(new Point(0, j));
                        }
                    }
                }

                IEnumerable <Point> GetEndNodesRight()
                {
                    for (int j = 0; j < panel.Height + 1; j++)
                    {
                        int index = j * (panel.Width + 1) + panel.Width;
                        if (panel.Nodes[index].State == NodeState.Exit)
                        {
                            yield return(new Point(panel.Width, j));
                        }
                    }
                }

                void CreateHorizontalWalls(bool isBottom)
                {
                    int yStartPoint = isBottom ? yMargin + puzzleHeight : 0;
                    var ends        = isBottom ? GetEndNodesBot() : GetEndNodesTop();

                    if (ends.Count() == 0)
                    {
                        Walls.Add(new Rectangle(0, yStartPoint, width, yMargin));
                    }
                    else
                    {
                        Walls.Add(new Rectangle(0, yStartPoint + (isBottom ? endAppendixLength : 0), width, yMargin - endAppendixLength));

                        int lastXPoint = 0;
                        foreach (Point endPoint in ends)
                        {
                            int x = xMargin + endPoint.X * (NodePadding);
                            Walls.Add(new Rectangle(lastXPoint, isBottom ? yStartPoint : (yMargin - endAppendixLength), x - lastXPoint, endAppendixLength));
                            EndPoints.Add(new EndPoint(new Rectangle(x, isBottom ? yStartPoint + endAppendixLength - LineWidth : (yMargin - endAppendixLength), LineWidth, LineWidth), isBottom ? Facing.Down : Facing.Up));
                            lastXPoint = x + LineWidth;
                        }
                        Walls.Add(new Rectangle(lastXPoint, isBottom ? yStartPoint : (yMargin - endAppendixLength), width - lastXPoint, endAppendixLength));
                    }
                }

                void CreateVerticalWalls(bool isRight)
                {
                    int xStartPoint = isRight ? xMargin + puzzleWidth : 0;
                    var ends        = isRight ? GetEndNodesRight() : GetEndNodesLeft();

                    if (ends.Count() == 0)
                    {
                        Walls.Add(new Rectangle(xStartPoint, 0, xMargin, height));
                    }
                    else
                    {
                        Walls.Add(new Rectangle(xStartPoint + (isRight ? endAppendixLength : 0), 0, xMargin - endAppendixLength, height));

                        int lastYPoint = 0;
                        foreach (Point endPoint in ends)
                        {
                            int y = yMargin + endPoint.Y * (NodePadding);
                            Walls.Add(new Rectangle(isRight ? xStartPoint : (xMargin - endAppendixLength), lastYPoint, endAppendixLength, y - lastYPoint));
                            EndPoints.Add(new EndPoint(new Rectangle(isRight ? xStartPoint + endAppendixLength - LineWidth : xMargin - endAppendixLength, y, LineWidth, LineWidth), isRight ? Facing.Right : Facing.Left));
                            lastYPoint = y + LineWidth;
                        }
                        Walls.Add(new Rectangle(isRight ? xStartPoint : (xMargin - endAppendixLength), lastYPoint, endAppendixLength, height - lastYPoint));
                    }
                }

                void CreateTetrisRuleTextures()
                {
                    // Render shape into texture for each tetris rule
                    var tetrisBlocks = panel.Blocks.Where(x => x.Rule is TetrisRule).ToList();

                    if (tetrisBlocks.Count > 0)
                    {
                        int maxDimension = tetrisBlocks.Select(x => x.Rule as TetrisRule).Select(x => Math.Max(x.Shape.GetLength(0), x.Shape.GetLength(1))).Max();
                        if (maxDimension < 3)
                        {
                            maxDimension++;
                        }
                        tetrisTextureSize = new Point((maxDimension + 1) * texTetris[0].Width);
                        foreach (Block block in tetrisBlocks)
                        {
                            TetrisRule rule = block.Rule as TetrisRule;
                            bool[,] shape = rule.Shape;
                            // If shape is rotatable, then rotate it randomly before render
                            if (rule is TetrisRotatableRule r)
                            {
                                shape = TetrisRotatableRule.RotateShapeCW(shape, rnd.Next(0, 4));
                            }
                            // Draw shape on a texture
                            RenderTarget2D texture = CreateTetrisTexture(shape, rule is TetrisRotatableRule, rule.IsSubtractive);
                            // Save it to the dictionary
                            renderedTetrisTextures.Add(block.Id, texture);
                        }
                    }
                }

                #endregion
                return(true);
            }
            return(false);
        }