示例#1
0
        protected override void EndPlay(EndPlayReason reason)
        {
            base.EndPlay(reason);

            //因为静态变量在编辑器下重复运行,所以需要清理
            Flags[0] = false;
            Flags[1] = false;
            Flags[2] = false;
        }
示例#2
0
 protected override void EndPlay(EndPlayReason reason)
 {
     base.EndPlay(reason);
     Log.Error("[NetWorkTest] EndPlay");
 }
示例#3
0
 protected virtual void EndPlay(EndPlayReason reason)
 {
 }
 protected override void EndPlay(EndPlayReason reason)
 {
     Log.Error("[ComponentLifeTest] [EndPlay] " + reason);
 }
示例#5
0
 protected override void EndPlay(EndPlayReason reason)
 {
     Log.Error("[HelloComponent] [EndPlay] " + reason);
 }