protected override void EndPlay(EndPlayReason reason) { base.EndPlay(reason); //因为静态变量在编辑器下重复运行,所以需要清理 Flags[0] = false; Flags[1] = false; Flags[2] = false; }
protected override void EndPlay(EndPlayReason reason) { base.EndPlay(reason); Log.Error("[NetWorkTest] EndPlay"); }
protected virtual void EndPlay(EndPlayReason reason) { }
protected override void EndPlay(EndPlayReason reason) { Log.Error("[ComponentLifeTest] [EndPlay] " + reason); }
protected override void EndPlay(EndPlayReason reason) { Log.Error("[HelloComponent] [EndPlay] " + reason); }