private void UpdateWording() { if (settingsManager.isFrench()) { playButton.text = (gameMaster.currentGameState == GameState.Menu) ? "Jouer!" : "Continuer"; languageButton.text = "Langue: Français"; soundButton.text = "Son: " + (settingsManager.soundEnabled ? "On" : "Off"); quitButton.text = (gameMaster.currentGameState == GameState.Menu) ? "Quitter" : "Retour au Menu"; soundButton.text = "Son" + ": " + (settingsManager.soundEnabled ? "On" : "Off"); } else { playButton.text = (gameMaster.currentGameState == GameState.Menu) ? "Play!" : "Resume"; languageButton.text = "Language: English"; soundButton.text = "Sound: " + (settingsManager.soundEnabled ? "On" : "Off"); quitButton.text = (gameMaster.currentGameState == GameState.Menu) ? "Quit" : "Back to Menu"; soundButton.text = "Sound" + ": " + (settingsManager.soundEnabled ? "On" : "Off"); } tutorialPanel.UpdateWording(settingsManager.isFrench()); credits.UpdateWording(settingsManager.isFrench()); }