public void updateGoals() //toplanan parcalarin bolumun bitirme gereksinimlerini karsilayip karsilamadiginin kontrolu { int goalsCompleted = 0; for (int i = 0; i < levelGoals.Length; i++) { currentGoals[i].thisText.text = "" + levelGoals[i].numberCollected + "/" + levelGoals[i].numberNeed; if (levelGoals[i].numberCollected >= levelGoals[i].numberNeed) { goalsCompleted++; currentGoals[i].thisText.text = "" + levelGoals[i].numberNeed + "/" + levelGoals[i].numberNeed; } } if (goalsCompleted >= levelGoals.Length) { if (end != null) { end.Lwin = true; StartCoroutine(end.LevelComplete()); } } }