// Use this for initialization void Start() { guiMenu = GameObject.FindWithTag("GUIMenu"); camWithoutBreath = Camera.main; filters = GameObject.FindObjectOfType<EnablePPFilters>(); mosqMovement = GameObject.FindObjectOfType<MosquitoMovement>(); ps = GetComponent<ParticleSystem>(); }
void Awake() { DontDestroyOnLoad( this ); guiMenu = GameObject.FindWithTag("GUIMenu"); camWithoutBreath = Camera.main; filters = GameObject.FindObjectOfType<EnablePPFilters>(); mosqMovement = GameObject.FindObjectOfType<MosquitoMovement>(); ps = GetComponent<ParticleSystem>(); }