// Use this for initialization
 void Start()
 {
     guiMenu = GameObject.FindWithTag("GUIMenu");
     camWithoutBreath = Camera.main;
     filters = GameObject.FindObjectOfType<EnablePPFilters>();
     mosqMovement = GameObject.FindObjectOfType<MosquitoMovement>();
     ps = GetComponent<ParticleSystem>();
 }
 void Awake()
 {
     DontDestroyOnLoad( this );
     guiMenu = GameObject.FindWithTag("GUIMenu");
     camWithoutBreath = Camera.main;
     filters = GameObject.FindObjectOfType<EnablePPFilters>();
     mosqMovement = GameObject.FindObjectOfType<MosquitoMovement>();
     ps = GetComponent<ParticleSystem>();
 }