//Output electricity to this next wire/object public void ResistancyOutput(int tick, float Resistance, GameObject SourceInstance) { //Logger.Log (SourceInstance.GetInstanceID().ToString() + " < Receive | is > " + this.gameObject.GetInstanceID().ToString() ); if (!(SourceInstance == this.gameObject)) { ElectricityFunctions.ResistancyOutput(tick, Resistance, SourceInstance, this); } //VisibleResistance = Resistance; }
//Output electricity to this next wire/object public void ResistancyOutput(int tick, float Resistance, GameObject SourceInstance) { //VisibleResistance = Resistance; ElectricityFunctions.ResistancyOutput(tick, Resistance, SourceInstance, this); }