public void PowerUpdateResistanceChange() { FlushResistanceAndUp(this.gameObject); if (connectedDevices.Count > 0) { foreach (IElectricityIO ConnectedDevice in connectedDevices) { ConnectedDevice.ResistanceInput(ElectricalSynchronisation.currentTick, 1.11111111f, this.gameObject, null); } ElectricityFunctions.CircuitResistanceLoop(this, this); } }