public EffectSuccessiveDamage(int id, string name, string desc, EffectsTime effectsTime, EffectsType type) : base(id, name, desc, effectsTime, type)
 {
 }
示例#2
0
 public EffectAddArmor(int id, string name, string desc, EffectsTime effectsTime, EffectsType type) : base(id, name, desc, effectsTime, type)
 {
 }
示例#3
0
 public Effect(int id, string name, string desc, EffectsTime effectsTime, EffectsType type) : base(id, name, desc)
 {
     TimeType = effectsTime;
     Type     = type;
 }