public EffectSuccessiveDamage(int id, string name, string desc, EffectsTime effectsTime, EffectsType type) : base(id, name, desc, effectsTime, type) { }
public EffectAddArmor(int id, string name, string desc, EffectsTime effectsTime, EffectsType type) : base(id, name, desc, effectsTime, type) { }
public Effect(int id, string name, string desc, EffectsTime effectsTime, EffectsType type) : base(id, name, desc) { TimeType = effectsTime; Type = type; }