示例#1
0
    public EffectsListEntry AddEntry(string effect, string description)
    {
        EffectsListEntry newEntry = Instantiate(EffectsListEntryPrefab).GetComponent <EffectsListEntry>();

        newEntry.EffectDisplay.text      = effect;
        newEntry.DescriptionDisplay.text = description;
        effects.Add(newEntry);
        return(newEntry);
    }
示例#2
0
 public void RemoveEntry(EffectsListEntry entry)
 {
     effects.Remove(entry);
     Destroy(entry.gameObject);
 }