/// <summary> /// /// Initialises the effect UI /// /// </summary> public virtual void InitialiseEffectUI(EffectsBarUI.EffectTypes _effectType, GameplayUI _gameplayUI, EffectsBarUI _effectBarUI) { effectComplete = true; effectType = _effectType; effectTitle.text = _effectType.GetEnumDescription(); gameplayUI = _gameplayUI; effectBarUI = _effectBarUI; buttonGroup.interactable = true; }
public override void InitialiseEffectUI(EffectsBarUI.EffectTypes _effectType, GameplayUI _gameplayUI, EffectsBarUI _effectBarUI) { base.InitialiseEffectUI(_effectType, _gameplayUI, _effectBarUI); ResetState(); }
public override void InitialiseEffectUI(EffectsBarUI.EffectTypes _effectType, GameplayUI _gameplayUI, EffectsBarUI _effectBarUI) { base.InitialiseEffectUI(_effectType, _gameplayUI, _effectBarUI); GeneralUIExtensions.InitDropdownOfType(recruitTypeDropdown, new List <RecruitTypes>()); ResetState(); }
/// <summary> /// /// Inisitalise the effect UI /// /// </summary> public override void InitialiseEffectUI(EffectsBarUI.EffectTypes _effectType, GameplayUI _gameplayUI, EffectsBarUI _effectBarUI) { base.InitialiseEffectUI(_effectType, _gameplayUI, _effectBarUI); mulliganButton.interactable = true; }
public override void InitialiseEffectUI(EffectsBarUI.EffectTypes _effectType, GameplayUI _gameplayUI, EffectsBarUI _effectBarUI) { base.InitialiseEffectUI(_effectType, _gameplayUI, _effectBarUI); GeneralUIExtensions.InitDropdownOfType(tileStatusDropdown, new List <TileStatuses>(), orderAlphabetical: true); ResetState(); }