Exemplo n.º 1
0
 /// <summary>
 ///
 /// Initialises the effect UI
 ///
 /// </summary>
 public virtual void InitialiseEffectUI(EffectsBarUI.EffectTypes _effectType, GameplayUI _gameplayUI, EffectsBarUI _effectBarUI)
 {
     effectComplete           = true;
     effectType               = _effectType;
     effectTitle.text         = _effectType.GetEnumDescription();
     gameplayUI               = _gameplayUI;
     effectBarUI              = _effectBarUI;
     buttonGroup.interactable = true;
 }
Exemplo n.º 2
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    public override void InitialiseEffectUI(EffectsBarUI.EffectTypes _effectType, GameplayUI _gameplayUI, EffectsBarUI _effectBarUI)
    {
        base.InitialiseEffectUI(_effectType, _gameplayUI, _effectBarUI);

        ResetState();
    }
Exemplo n.º 3
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    public override void InitialiseEffectUI(EffectsBarUI.EffectTypes _effectType, GameplayUI _gameplayUI, EffectsBarUI _effectBarUI)
    {
        base.InitialiseEffectUI(_effectType, _gameplayUI, _effectBarUI);

        GeneralUIExtensions.InitDropdownOfType(recruitTypeDropdown, new List <RecruitTypes>());

        ResetState();
    }
Exemplo n.º 4
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    /// <summary>
    ///
    /// Inisitalise the effect UI
    ///
    /// </summary>
    public override void InitialiseEffectUI(EffectsBarUI.EffectTypes _effectType, GameplayUI _gameplayUI, EffectsBarUI _effectBarUI)
    {
        base.InitialiseEffectUI(_effectType, _gameplayUI, _effectBarUI);

        mulliganButton.interactable = true;
    }
Exemplo n.º 5
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    public override void InitialiseEffectUI(EffectsBarUI.EffectTypes _effectType, GameplayUI _gameplayUI, EffectsBarUI _effectBarUI)
    {
        base.InitialiseEffectUI(_effectType, _gameplayUI, _effectBarUI);

        GeneralUIExtensions.InitDropdownOfType(tileStatusDropdown, new List <TileStatuses>(), orderAlphabetical: true);

        ResetState();
    }