static void OpenWindow() { EditorWindowTools.OpenWindowNextToInspector <BuildWindow>("Build"); }
static void OpenWindow() { EditorWindowTools.OpenWindowNextToInspector <GameSettingsWindow>("Game Settings"); }
static void OpenWindow() { EditorWindowTools.OpenWindowNextToInspector <PrefabPainter>("Prefab Painter"); }
static void OpenWindow() { EditorWindowTools.OpenWindowNextToInspector <InputManagerWindow>("Input Manager"); }
static void OpenWindow() { EditorWindowTools.OpenWindowNextToInspector <ModulesWindow>("Modules"); }