static void OpenWindow()
 {
     EditorWindowTools.OpenWindowNextToInspector <BuildWindow>("Build");
 }
 static void OpenWindow()
 {
     EditorWindowTools.OpenWindowNextToInspector <GameSettingsWindow>("Game Settings");
 }
Beispiel #3
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 static void OpenWindow()
 {
     EditorWindowTools.OpenWindowNextToInspector <PrefabPainter>("Prefab Painter");
 }
 static void OpenWindow()
 {
     EditorWindowTools.OpenWindowNextToInspector <InputManagerWindow>("Input Manager");
 }
Beispiel #5
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 static void OpenWindow()
 {
     EditorWindowTools.OpenWindowNextToInspector <ModulesWindow>("Modules");
 }