示例#1
0
    public static void DrawSpriteElement(Sprite sprite)
    {
        if (sprite == null)
        {
            return;
        }
        Vector2 fixeSize  = new Vector2(64, 64);
        Rect    rect      = GUILayoutUtility.GetRect(200, 64, GUI.skin.box);
        Rect    rectImage = new Rect(rect.x, rect.y, fixeSize.x, fixeSize.y);

        Rect rectLB = new Rect(rect.x + fixeSize.x, rect.y, 150, fixeSize.y);

        Vector4 outerUV = ((sprite == null) ? Vector4.zero : DataUtility.GetOuterUV(sprite));
        //转化一层,outerUV为(左下角点 + 右上角点) rectUV 为 (位置起始点 + 尺寸大小)
        Rect rectUV = new Rect(outerUV.x, outerUV.y, outerUV.z - outerUV.x, outerUV.w - outerUV.y);

        float aspect = sprite.rect.width / sprite.rect.height;

        if (aspect > 0)
        {
            rectImage.height = rectImage.width / aspect;
        }
        else
        {
            rectImage.height = rectImage.width * aspect;
        }
        if (rectImage.height > fixeSize.y)
        {
            rectImage.width  = fixeSize.x * fixeSize.y / rectImage.height;
            rectImage.height = fixeSize.y;
        }

        GUI.DrawTextureWithTexCoords(rectImage, sprite.texture, rectUV);
        if (sprite.border.Equals(default(Vector4)))
        {
            GUI.Label(rectLB, string.Format(" {0}\n {1} x {2}", sprite.name, sprite.rect.width, sprite.rect.height));
        }
        else
        {
            GUI.Label(rectLB, string.Format(" {0}\n {1} x {2}\n [九宫格]", sprite.name, sprite.rect.width, sprite.rect.height));
        }


        EditorTools.ClickAndPingObject(rect, sprite);
    }
示例#2
0
    public static void DrawSpriteElement(Texture2D texture)
    {
        if (texture == null)
        {
            return;
        }
        Vector2 fixeSize = new Vector2(100, 100);

        Rect rect      = GUILayoutUtility.GetRect(200, fixeSize.y, GUI.skin.box);
        Rect rectImage = new Rect(rect.x, rect.y, fixeSize.x, fixeSize.y);

        Rect rectLB = new Rect(rect.x + fixeSize.x + 20, rect.y, 150, fixeSize.y);

        float aspect = (float)texture.width / (float)texture.height;

        if (aspect > 0)
        {
            rectImage.height = rectImage.width / aspect;
        }
        else
        {
            rectImage.height = rectImage.width * aspect;
        }

        GUI.DrawTexture(rectImage, texture);

        GUI.Label(rectLB, string.Format("{0} x {1}\n{2}\n{3}\n{4}",
                                        texture.width,
                                        texture.height,
                                        texture.format.ToString(),
                                        texture.wrapMode.ToString(),
                                        texture.filterMode.ToString()
                                        ));


        EditorTools.ClickAndPingObject(rect, texture);
    }
示例#3
0
    protected virtual void DrawFields()
    {
        UIGrid grid       = target as UIGrid;
        int    constraint = EditorGUILayout.IntField("Constraint", grid.constraint);

        Vector2 padding = EditorGUILayout.Vector2Field("Padding", grid.padding);

        Vector2 space = EditorGUILayout.Vector2Field("Space", grid.space);

        Vector2 cellSize = EditorGUILayout.Vector2Field("CellSize", grid.cellSize);

        LayoutCorner alignement = (LayoutCorner)EditorGUILayout.EnumPopup("Alignement", grid.alignement);

        SizeFitterType fitterType = (SizeFitterType)EditorGUILayout.EnumPopup("SizeFitter", grid.fitterType);



        bool fixedCellSize = EditorGUILayout.Toggle("FixedCellSize", grid.fixedCellSize);


        GUILayout.BeginHorizontal();
        string prefabUIName = EditorGUILayout.TextField("Prefab UI", grid.prefabUI, GUILayout.Height(20));

        if (m_PrefabUI == null || m_PrefabUI.name != prefabUIName)
        {
            m_PrefabUI = GetTargetUIPrefab(prefabUIName);
        }

        Rect rectbox = GUILayoutUtility.GetRect(16, 16, GUI.skin.box);

        if (m_PrefabUI != null)
        {
            GUI.Box(rectbox, EditorGUIUtility.IconContent("lightMeter/greenLight"));
            EditorTools.ClickAndPingObject(rectbox, m_PrefabUI);
            GUI.backgroundColor = Color.blue;
            if (GUILayout.Button("G", GUILayout.Width(18), GUILayout.Height(18)))
            {
                var temp = AssetDatabase.LoadAssetAtPath <GameObject>(string.Format("Assets/AssetBases/PrefabAssets/ui/{0}.prefab", prefabUIName));
                if (temp != null)
                {
                    var item = Object.Instantiate(temp);
                    item.name                 = temp.name;
                    item.transform.parent     = grid.transform;
                    item.transform.localScale = Vector3.one;
                }
            }
            GUI.backgroundColor = Color.red;
            if (GUILayout.Button("C", GUILayout.Width(18), GUILayout.Height(18)))
            {
                EditorTools.DestroyChild(grid.gameObject);
            }
            GUI.backgroundColor = Color.white;
        }

        GUILayout.EndHorizontal();


        if (GUI.changed)
        {
            EditorTools.RegisterUndo("UIGrid", grid);
            grid.prefabUI = prefabUIName;

            grid.constraint    = constraint;
            grid.padding       = padding;
            grid.space         = space;
            grid.cellSize      = cellSize;
            grid.alignement    = alignement;
            grid.fixedCellSize = fixedCellSize;
            grid.fitterType    = fitterType;

            EditorTools.SetDirty(grid);
        }
    }