void Section_Glass() { tools.StartChangeCheck(); if (tools.ShowSection("Glass (" + manager.glass.Count + ")", ref manager.showGlass)) { tools.GUI_List("Glass in Scene", ref manager.glass, ref manager.showGlassList, ref manager.scrollGlassList); /* * tools.Label("The following list can also define the Render Order, where enabled. Lower = Earlier.", true); * tools.StartChangeCheck(); * tools.BoolOption("Custom Render Order", ref manager.customRenderOrder); * if(tools.EndChangeCheck()) * { * if(!manager.customRenderOrder) * { * manager.CustomRenderOrderDisabled(); * } * } * tools.StartChangeCheck(); * int movedObjectCurrentIndex = -1; * int movedObjectPreviousIndex = -1; * tools.GUI_ReorderableList("Objects in Scene", ref manager.glass, ref manager.showGlassList, ref manager.scrollGlassList, * ref movedObjectCurrentIndex, ref movedObjectPreviousIndex, * "First", "Last"); * if(tools.EndChangeCheck()) * { * manager.UpdateGlassOrder_ByIndex(movedObjectCurrentIndex, movedObjectPreviousIndex); * } */ if (tools.Button("Add from Scene (ignores duplicates)")) { manager.FindGlass(); } if (tools.ShowSection("Synchronised Settings", ref manager.showSynchroniseSettings)) { tools.StartEdit(manager, "Changed Glass Sync Settings"); tools.BoolOption("Synchronise Glass", ref manager.synchroniseGlass); tools.Label("The following options define how Glass objects are synchronised.\nWhen a Glass object is modified its settings are copied to any matches.", true); tools.BoolOption("Match by Glass Name", ref manager.matchByGlassName); tools.BoolOption("Match by Materials", ref manager.matchByMaterial); tools.FinishEdit(manager); tools.EndSection(); } tools.EndSection(true); } if (tools.EndChangeCheck()) { manager.FindGlass(); } }