void EditorManager_EditorSettingsChanged(object sender, EditorSettingsChangedArgs e) { if (e.OldSettings.VisualDebuggerPort != e.NewSettings.VisualDebuggerPort) { HavokManaged.ManagedModule.SetVisualDebuggerPort(e.NewSettings.VisualDebuggerPort); } }
void EditorManager_EditorSettingsChanged(object sender, EditorSettingsChangedArgs e) { // Update UI because prefab directory might have changed if (e.OldSettings.PrefabDirectory != e.NewSettings.PrefabDirectory) { ProjectUpdate(); } }