protected override EditorSceneElement CreateRootEditorSceneElement() { EditorSceneElement_Container_Auto root = new EditorSceneElement_Container_Auto_Simple_Normal(); InitializeRootEditorSceneElement(root); return(root); }
protected override EditorSceneElement PushState() { EditorSceneElement_Container_Auto_Simple_Normal container = new EditorSceneElement_Container_Auto_Simple_Normal(); container.AddChildren( gadget.GetInstances() .Convert(i => i.CreateEditorSceneElement()) ); return(container); }