예제 #1
0
        protected override EditorSceneElement CreateRootEditorSceneElement()
        {
            EditorSceneElement_Container_Auto root = new EditorSceneElement_Container_Auto_Simple_Normal();

            InitializeRootEditorSceneElement(root);
            return(root);
        }
예제 #2
0
        protected override EditorSceneElement PushState()
        {
            EditorSceneElement_Container_Auto_Simple_Normal container = new EditorSceneElement_Container_Auto_Simple_Normal();

            container.AddChildren(
                gadget.GetInstances()
                .Convert(i => i.CreateEditorSceneElement())
                );

            return(container);
        }