private static void SaveSetting() { ViewPanelOpen.TrySave(); CreatePanelOpen.TrySave(); SettingPanelOpen.TrySave(); AboutPanelOpen.TrySave(); ModelGenerationSettingPanelOpen.TrySave(); SpriteGenerationSettingPanelOpen.TrySave(); SystemSettingPanelOpen.TrySave(); ToolPanelOpen.TrySave(); ColorfulTitle.TrySave(); ExportPath.TrySave(); ExportModIndex.TrySave(); ModelScale.TrySave(); LodNum.TrySave(); ShaderPath.TrySave(); LogMessage.TrySave(); ShowDialog.TrySave(); LightMapSupportTypeIndex.TrySave(); OptimizationSettingPanelOpen.TrySave(); OptimizeFront.TrySave(); OptimizeBack.TrySave(); OptimizeUp.TrySave(); OptimizeDown.TrySave(); OptimizeLeft.TrySave(); OptimizeRight.TrySave(); EditorDockToScene.TrySave(); ModelPivot.TrySave(); }
private void Save_Generation_UI() { PhysicalBodyTableOpen.TrySave(); PhysicalBodyControllerOpen.TrySave(); AttachmentControllerOpen.TrySave(); }