private static void SaveSetting()
 {
     ViewPanelOpen.TrySave();
     CreatePanelOpen.TrySave();
     SettingPanelOpen.TrySave();
     AboutPanelOpen.TrySave();
     ModelGenerationSettingPanelOpen.TrySave();
     SpriteGenerationSettingPanelOpen.TrySave();
     SystemSettingPanelOpen.TrySave();
     ToolPanelOpen.TrySave();
     ColorfulTitle.TrySave();
     ExportPath.TrySave();
     ExportModIndex.TrySave();
     ModelScale.TrySave();
     LodNum.TrySave();
     ShaderPath.TrySave();
     LogMessage.TrySave();
     ShowDialog.TrySave();
     LightMapSupportTypeIndex.TrySave();
     OptimizationSettingPanelOpen.TrySave();
     OptimizeFront.TrySave();
     OptimizeBack.TrySave();
     OptimizeUp.TrySave();
     OptimizeDown.TrySave();
     OptimizeLeft.TrySave();
     OptimizeRight.TrySave();
     EditorDockToScene.TrySave();
     ModelPivot.TrySave();
 }
 private void Save_Generation_UI()
 {
     PhysicalBodyTableOpen.TrySave();
     PhysicalBodyControllerOpen.TrySave();
     AttachmentControllerOpen.TrySave();
 }