public Preferences() { tiled2UnityPath = new EditorPrefsString(PREFIX + "tiled2UnityPath", string.Empty); vertexScale = new EditorPrefsFloat(PREFIX + "vertexScale", 0.01f); exitOnComplete = new EditorPrefsBool(PREFIX + "exitOnComplete", true); hideWindow = new EditorPrefsBool(PREFIX + "hideWindow", true); timeout = new EditorPrefsInt(PREFIX + "timeout", 10000); }