Exemplo n.º 1
0
 public Preferences()
 {
     tiled2UnityPath = new EditorPrefsString(PREFIX + "tiled2UnityPath", string.Empty);
     vertexScale     = new EditorPrefsFloat(PREFIX + "vertexScale", 0.01f);
     exitOnComplete  = new EditorPrefsBool(PREFIX + "exitOnComplete", true);
     hideWindow      = new EditorPrefsBool(PREFIX + "hideWindow", true);
     timeout         = new EditorPrefsInt(PREFIX + "timeout", 10000);
 }