/// <summary> /// Called when the turn is updated. Sets the current player to the other player and then calls Grid.TurnUpdate. /// </summary> public void TurnUpdate(GameTime t) { SelectNextPlayer(); ecoGrid.TurnUpdate(turnNum, CurrentPlayer, t); UpdateGuiInformation(); if (turnNum == 1 && CurrentPlayer == players[1]) { MaxOfEmpires.camera.setDownRight(); } }