public void PlayMusic(Music music) { if (musicDictionary.TryGetValue(music, out AudioClip audioClip)) { EazySoundManager.GetMusicAudio(EazySoundManager.PrepareMusic(audioClip)).Play(); } }
private void PlaySoundAudio(MAudio mAudio, bool loop) { _soundId = EazySoundManager.PrepareMusic( mAudio.AudioClip, 0.2f, loop, false ); Audio audio = EazySoundManager.GetAudio(_soundId.Value); audio.Play(); }
private Audio PlayAmbientAudio(MAudio mAudio, bool loop, bool loadMany = false) { ClearAmbientQueue(); _ambientMusicId = EazySoundManager.PrepareMusic( loadMany ? mAudio.AudioClips[mAudio.GetRandomIndex()] : mAudio.AudioClip, 0.2f, loop, false ); Audio audio = EazySoundManager.GetAudio(_ambientMusicId.Value); audio.Play(); return(audio); }
public void PlayBackgroundMusic(string musicName, bool loop = true, float?time = null) { Audio audio; if (_backgroundMusicId.HasValue) { audio = EazySoundManager.GetAudio(_backgroundMusicId.Value); audio.Stop(); } _backgroundMusicId = EazySoundManager.PrepareMusic(Sounds[musicName].AudioClip, 0.7f, loop, false); _backgroundMusic = musicName; audio = EazySoundManager.GetAudio(_backgroundMusicId.Value); audio.Play(); if (time.HasValue) { audio.AudioSource.time = time.Value; } }