private void Start() { if (playerOnStart) { EazySoundManager.PlayMusic(targetMusic, relativeVolume, looping, persist); } }
void Start() { if (Music) { EazySoundManager.PlayMusic(Music, 0.25f, true, false, 1, 1); } }
public void PlayMusic() { if (!IsLocked) { EazySoundManager.PlayMusic(Music, 0.25f, true, false, 1, 1); } }
public void SwitchToTracks() { var random = new System.Random(); EazySoundManager.StopAllMusic(1f); EazySoundManager.PlayMusic(Tracks[random.Next(Tracks.Length - 1)]); }
private void Start() { SceneManager.LoadScene("Init"); if (Test > 0) { MaxPassLevel = Test; } UIDispatcher.Instance.AddEventListen(ConstDefine.MusicSetting, OnMusicSetting); int id = EazySoundManager.PlayMusic(BGM, 1, true, false, 1, 1); m_Audio = EazySoundManager.GetMusicAudio(id); m_Audio.Persist = true; }
public void SetMusic() { if (IsPlaySound) { EazySoundManager.GlobalSoundsVolume = 1; EazySoundManager.GlobalUISoundsVolume = 1; EazySoundManager.PlayMusic(BGM, 1, true, false, 1, 1); } else { EazySoundManager.GlobalSoundsVolume = 0; EazySoundManager.GlobalUISoundsVolume = 0; EazySoundManager.StopAll(1); } }
public int PlayMusic(AudioClip clip, float volume = 0, bool loop = true, float pitch = 1) { if (!Application.isPlaying) { return(-1); } var id = EazySoundManager.PlayMusic(clip, volume, loop, true); var eazyAudio = EazySoundManager.GetMusicAudio(id); eazyAudio.Pitch = pitch; _musicPlaying = id; return(id); }
private void Play(AudioType type, AudioClip clip) { switch (type) { case AudioType.MUSIC: EazySoundManager.PlayMusic(clip); break; case AudioType.SOUND: EazySoundManager.PlaySound(clip); break; case AudioType.UISOUND: EazySoundManager.PlayUISound(clip); break; } }
private void OnClickAudioBtn(bool isPlay) { if (isPlay) { EazySoundManager.GlobalSoundsVolume = 1; EazySoundManager.GlobalUISoundsVolume = 1; EazySoundManager.PlayMusic(m_Musics[0], 1, true, false, 1, 1); } else { EazySoundManager.GlobalSoundsVolume = 0; EazySoundManager.GlobalUISoundsVolume = 0; EazySoundManager.StopAll(1); } GlobalInit.Instance.IsPlaySound = isPlay; }
public void SetMusic(bool isPlay, AudioClip musicClip) { if (isPlay) { EazySoundManager.GlobalSoundsVolume = 1; EazySoundManager.GlobalUISoundsVolume = 1; EazySoundManager.PlayMusic(musicClip, 1, true, false, 1, 1); } else { EazySoundManager.GlobalSoundsVolume = 0; EazySoundManager.GlobalUISoundsVolume = 0; EazySoundManager.StopAll(1); } Global.Instance.IsPlaySound = isPlay; }
public void PlayMusic2() { EazySoundDemoAudioControls audioControl = AudioControls[1]; if (audioControl.audio == null) { int audioID = EazySoundManager.PlayMusic(audioControl.audioclip, audioControl.volumeSlider.value, true, false); AudioControls[1].audio = EazySoundManager.GetAudio(audioID); } else if (audioControl.audio != null && audioControl.audio.Paused) { audioControl.audio.Resume(); } else { audioControl.audio.Play(); } }
public void SetMusic() { if (IsPlaySound) { if (m_BGAudio == null) { int id = EazySoundManager.PlayMusic(BGClip); m_BGAudio = EazySoundManager.GetAudio(id); } EazySoundManager.GlobalSoundsVolume = 1; EazySoundManager.GlobalUISoundsVolume = 1; m_BGAudio.Play(); } else { EazySoundManager.GlobalSoundsVolume = 0; EazySoundManager.GlobalUISoundsVolume = 0; EazySoundManager.StopAll(1); } }
// Start is called before the first frame update void Start() { BGMusicID = EazySoundManager.PlayMusic(audios[0].audioClip, 1, true, false); }
//-------------------------------------------------------------- private void Start() { int backgroundMusicID = EazySoundManager.PlayMusic(musicAudioClip, 0.7f, true, false, 1, 1); }
public void PlayMusic() { currentMusicId = EazySoundManager.PlayMusic(dict_AudioClips[AudioTag.MAIN_THEME], music_Volume, true, false); }
public int PlayMusic(AudioClip clip, float volume = 1, bool loop = true, bool persist = true) { return(EazySoundManager.PlayMusic(clip, volume, loop, persist)); }
public int PlayMusic(AudioClip clip, float volume, bool loop, bool persist, float fadeInSeconds, float fadeOutSeconds, float currentMusicfadeOutSeconds, Transform sourceTransform) { return(EazySoundManager.PlayMusic(clip, volume, loop, persist, fadeInSeconds, fadeOutSeconds, currentMusicfadeOutSeconds, sourceTransform)); }
public void PlayMusic() { EazySoundManager.PlayMusic(music, 0.5f, true, true); }
public void SwitchToMenu() { EazySoundManager.PlayMusic(Menu); }
private void Start() { EazySoundManager.PlayMusic(Intro); }
public void StartFightMusic() { EazySoundManager.StopAllMusic(); EazySoundManager.PlayMusic((AudioClip)Resources.Load("Sounds/backgroundmusic"), 1f, true, false, 0f, 0f); }